Back when Game Builder Garage was announced, I was curious to see what Nintendo would come up with. Having had the game demoed to me, it looks like it will be a very handy learning tool for aspiring ...
As mentioned in Part 0, there are several good reasons to avoid exclusively using visual scripting for a game. Visual scripting runs much slower than C# code. Sometimes, it's simpler to express logic ...
⚠️ Note: This is a quick experiment - bugs included! This is a proof-of-concept built to explore visual programming for WorkAdventure. Expect rough edges and incomplete features. Perfect for map ...
Unity’s sizzle reel of titles for this year’s keynote is quite something. You’d expect indie darlings such as Maquette, Outer Wilds and 12 Minutes. But then there’s Amplitude Studios’ reimagining of ...