This tutorial aims to create a simple interactable NPC, which means that if an specific input (which is the "F" key for this tutorial) occurs within a set distance from the NPC, another specified ...
This is a C# script for an NPC (non-player character) in Unity that uses Inverse Kinematics (IK) to control the character's looking behavior. The script defines an NPC's target and applies IK weights ...
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