-- Collision for Mega Man's projectiles is only checked every other frame. Even slots on odd frames, odd slots on even frames. -- The game maintains its own screen X position for projectiles, but it's ...
return(function(...)local k={"\054\057\106\049","\100\121\102\079\086\121\072\115\098\079\086\081\083\116\075\088\078\089\110\061";"\106\100\120\069\078\065\061\061 ...