under the repo-root addons/ directory — which has no project.godot of its own — are checked against a lightweight temporary project so that Godot can resolve res:// paths for them.
# the one we use...so we hold a ref to the CodeTextEditor too. # one of these in the future, but their position in the tree may change. _code_editor = weakref(_get_first_child_named('CodeTextEditor', ...